Xamarin.Forms is highly focused on "Mobile" apps, while Uno wants to be "everywhere.".Uno chose to reuse the existing UWP APIs, while Xamarin.Forms created new, platform-agnostic abstractions for the underlying functionality.Xamarin.Forms is owned and backed by Microsoft, while Uno is backed by NVentive (A Canadian company).It's the differences that can help distinguish them. Work with Visual Studio on Windows and Mac.Support other platforms to varying degrees.Are open-source (but with paid support available).Yes, there are a lot of similarities, and they both: Uno also has tooling support for Visual Studio on Windows and Visual Studio for Mac on a Mac. Uno also uses Xamarin.Android, Xamarin.iOS, and Xamarin.Mac for access to the native functionality on those operating systems but uses custom solutions for the other platforms. It has recently started adding support for Linux, Tizen, and WPF. It supports building apps that run on UWP, Android, iOS, macOS, and WebAssembly. Rather than creating a new abstraction over supported platforms, it maps the APIs and UI controls from UWP. The Uno Platform (or just Uno) is an open-source solution that allows developers to write C# and XAML code once and then compile it for multiple platforms. ![]() It allows building apps with C#, with or out without XAML, and with F#. Xamarin.Forms has tooling support in Visual Studio on Windows and in Visual Studio for Mac on a Mac. It also supports tvOS and watchOS, has some support for Windows (via UWP), and offers community-maintained support for macOS, Tizen, WPF, and WebAssembly. The primary focus of Xamarin.Forms is with building Android and iOS apps. NET mappings to the APIs of each platform. It does this by providing an abstraction over the native Xamain.Android and Xamarin.iOS libraries that provide. Xamarin.Forms is a Microsoft-owned, open-source technology that allows developers to build apps for mobile devices. I'll tell you which they chose and why, but we'll first look in detail at the two options.
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