Once the Teleporter is charged to 99%, no more monsters will spawn naturally in the current Environment. The Teleporter charges as long as the player(s) is in its dome. In order to complete the Teleporter Event, the Teleporter Boss(es) must be killed and the Teleporter must be fully charged. For a more in-depth explanation of what causes this, consult the Directors page. Occasionally, a Horde of Many will spawn in place of a boss(es), consisting of several Elite non-boss monsters. Bosses and Elites that serve as the Teleporter Boss can be identified by their distinctive red health bar. The Teleporter Boss consists of one or several Bosses, depending on the difficulty and number of players. Not to be confused with Bosses, a tier of Monsters. The Teleporter begins to charge, indicated by the objective "Charge the Teleporter(% progress)". A red dome appears, roughly 120 meters in diameter, demarcating the effective area of the Teleporter and locking all interactables outside its radius (with the exception of Barrels and Scrappers). Multiple monsters spawn immediately, along with the Teleporter Boss to defeat. The message "You activated the Teleporter" appears. Rings on the outside of the Teleporter can be interacted with prior to starting the Teleporter Event to either align with the moon, accessing Commencement, or to align with the planet, which loops the player back to one of the first stages.Īctivating and completing a Teleporter Event is the primary mean of advancing the game.Īfter locating the Teleporter, interacting with it will start the Teleporter Event. King of Nothing HP: 1000 (+300 per level)Īrmor: 20 and Providence's tools of creation. It is made up of the shattered remains of four individual sections, emblematic of Mithrix Mithrix Large domain located above the shattered breach of Petrichor V's moon. Has a unique Teleporter, called the Primordial Teleporter, which can be used to access Commencement Commencement (Final) The slow-moving particle effects in the air can greatly assist with finding the teleporter, as most background particles are always moving towards it. Some Teleporter locations may result in it to be partially hidden in dark areas or even found clipping through terrain or objects. The Teleporter will always attempt to spawn far away from the player's spawn location, and is prohibited from spawning in various areas in certain maps. The Teleporter can spawn anywhere an interactable could be placed, provided that there is enough space for it in that location. One Teleporter will spawn on each Environment. The Teleporter allows the player (and other players if playing in multiplayer) to travel to the next Environment when fully charged. To assist the player in locating it, the orange particles it emits can be seen from a distance, and it seems to emit a very faint tune. Finding and activating the Teleporter is the major objective in each main stage. The Teleporter is a unique circular interactable located in all main Environments.
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